Tips on using this forum..

(1) Explain your problem, don't simply post "This isn't working". What were you doing when you faced the problem? What have you tried to resolve - did you look for a solution using "Search" ? Has it happened just once or several times?

(2) It's also good to get feedback when a solution is found, return to the original post to explain how it was resolved so that more people can also use the results.

Skills & Multi-Resources

1 reply [Last post]
Bogdan Leonte
User offline. Last seen 9 weeks 2 days ago. Offline
Joined: 18 Aug 2012
Posts: 194

It seems that if I create a Multi-Resource which contains skiils, when assigning the M-Res to an activity the quantity of the skill will be reset to 1. For example if I have M-Res 1 comprised of 1 Res A and 2 Res Skill 1, when I assign it to an activity the assignemnt wil consider only 1 Res A and 1 Res Skill 1 and in order to obtain the correct asignment I have to update the contents of the multi-resource before I change the quantity of the M-Res assignment.

Also if I already introduces the quantity of the M-Res, let's say 5, and then update the contents of the M-Res, the quantity of the M-Res in the assignments will not be multipled with the updated R-Skill quantity. This would look like this:

M-Res 1 (Quantity 1) -> 1 Res A, 1 Res Skill 1 (not updated). M-Res 1 (quantity 5) -> 5 Res A, 5 Res Skill 1 (when doing scheduling and peak load calculation).

After updating it will look like this M-Res 1 (Quantity 5) -> 5 Res A, 2 Res Skill 1(when doing scheduling and peak load calculation).

From this point in order to get the corect number for both the Res and Res-Skill I would have to do the following:

1. Set the M-Res 1 quantity to 1, update the M-Res and the change the M-Res assignment quantity back to 5, the to scheduling and peak load calculation.

I don't know if this behaviour was intendent, I just found it a bit strange. If it is intended could someone explain the logic behind it?

Thank you,

Best Regards,



I just want to mention that this issue was fixed.