Hi Senior Schedulers,
I have a specific advance level question regarding Resource Leveling. Dealing with a $1.2B large scale highway project here and we have multiple bridges (construction of Abutment Walls and Bents) and a lot of highway widening work containing adding 2 lanes on each Northbound and Southbound outer lanes. In order to add 2 new outer lanes (widening work) we need to demo existing bridges to get their existing abutment walls and Bent out of our way of highway widening, do the widening add new lanes, stripe and then rebuild bridges and their abutments/bents. That being said, have a situation caused by tight Right of Way where I only have enough physical space (while live traffic is going) to either build bridge bent columns OR do outside widening work such as excavation or concrete work. Trying to use P6 Resource Leveling to prioritize bridge bent column work over the widening work so assigned same resource (8hrs per day) to all bent work and all widening work and put cap as 8 hrs per day and set higher priority for bridge work and medium priority for widening work and leveling criteria is first the Priority and then the Total Float, which works fine. PROBLEM is P6 start leveling and push out Widening work to accommodate Bridge Bent column work until Bent work is done BUT if too much widening is stacking up will continue leveling widening and push Widening work also, assuming it is conflict; I do NOT want widening work to be levelled cause it’s not a conflict, the only conflict is performing bridge work and widening work at same time, not btw widening work itself. How can I set a condition for leveling in P6 to STOP leveling once it has leveled bridge work with widening and STOP leveling after bridge Bet is levelled and do NOT continue leveling among widening work itself. Does this make sense? Any ideas how to set extra condition for leveling to stop after certain point? Simplified explanation is btw 2 type of activities you want to only do type A at any time (not type B concurrently with it) but once all type A is performed then having too much concurrent type B is not a problem and should stop leveling.
Thanks, Sean