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Tips on using this forum..

(1) Explain your problem, don't simply post "This isn't working". What were you doing when you faced the problem? What have you tried to resolve - did you look for a solution using "Search" ? Has it happened just once or several times?

(2) It's also good to get feedback when a solution is found, return to the original post to explain how it was resolved so that more people can also use the results.

BUDGET UNITS OVERRIDE ACTUAL UNITS W/ACTUAL FINISH

5 replies [Last post]
JEREMY CORNER
User offline. Last seen 14 years 25 weeks ago. Offline
Joined: 26 Oct 2009
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HOW DO I STOP THE BUDGETED UNITS FROM OVERRIDING THE ACTUAL UNITS THAT ARE APPLIED TO AN ACTIVITY? ONLY HAPPENS WHEN I APPLY AN ACTUAL FINISH.

Replies

David Kelly
User offline. Last seen 1 year 37 weeks ago. Offline
Joined: 19 Oct 2004
Posts: 630
Jeremy,

I probably have more experience than all of them put together! And that goes for quite a few guys on this forum.

JEREMY CORNER
User offline. Last seen 14 years 25 weeks ago. Offline
Joined: 26 Oct 2009
Posts: 5
Groups: None
Thanks - You’ve done what our Primavera Rep. and Primavera help line could not do. That was very frustrating for our guys in the field and for me. -Rookie eh-
JC
David Kelly
User offline. Last seen 1 year 37 weeks ago. Offline
Joined: 19 Oct 2004
Posts: 630

Set the activity to "auto compute actuals"

Set the resource to "auto compute actuals"


and there is another one, but I am having a "senior moment", I shall fire P6 up and refresh
JEREMY CORNER
User offline. Last seen 14 years 25 weeks ago. Offline
Joined: 26 Oct 2009
Posts: 5
Groups: None
David - Thank you. When you say loads of other ways, How else can it be done?
Thanks again
JC
David Kelly
User offline. Last seen 1 year 37 weeks ago. Offline
Joined: 19 Oct 2004
Posts: 630
Loads of places you can make it do that!!!!

In the project tab, check under the "Calculations" tab that "recalculate actual unist an cost when duration % complete changes" is NOT checked.